A few weeks ago, someone asked on the OSE Discord how other referees handled changing weapons during combat. Do you make players use a turn to change weapons? Do you let them do it freely as many times as they want? Can they only swap weapons quickly if they drop the first, but it takes a full action the sheath it?
I don't use any of those approaches. Instead, I made swapping weapons a part of the "Declare Spells and Retreats" step. If you want to change your weapon for the next round, you have to declare it before rolling initiative for that round. That's it. It doesn't "use up" your turn. If you declare it, it happens. But you don't get to change your mind if the turn plays out differently than you expected.
|A PC declaring that he has swapped out what he was holding for his axe|
As my first foray into running OSE has progressed, I've added more things to the declaration step. I find it to be ideal for decisions that telegraph what you're doing next. These are the decisions that might inform your opponent's actions, should they win initiative. In addition to the normal Cast a Spell and Retreat from Melee, I have currently added:
- If you're firing into melee, reduce your chance to hit a friendly character from 3-in-6 (50%) to 1-in-6 (~17%)
- If you're firing at a distant target, you can fire as if the target is one step closer (ex. a medium range target becomes short range)