Still, even with my reminders, I disliked how we hand-waved complications during combat. I would toss the torch down and then play on as if I had light.
Without researching torch rules in other games, I suggested the following house rules:
- During combat, a dropped torch has a 1-in-6 chance to flicker out every round
- If I use the torch as a weapon, it has a 2-in-6 chance to flicker out on a hit
- If the torch gets drenched with water or buffeted by a gust, it has a 3-in-6 chance to go out, increased depending on the magnitude of the splashing or blowing
A fun way to track torches (cool card courtesy of Dyson Logos) |
So far, I've only used the first rule. The jury is still out, but it feels better than nothing.
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