Showing posts with label random table. Show all posts
Showing posts with label random table. Show all posts

Friday, July 14, 2023

What Happened to the Dungeon?

A post on Reddit asked for advice: what should a referee do (if anything) when higher level players return to a dungeon populated with lower level monsters? Users provided some solid responses, including:

  • Change nothing, it will remind them how powerful they have become
  • Evolve the dungeon over time: new monsters have moved in
  • Another adventuring party has already looted the place

Whatever choice one makes, I advise against considering "balance" as a major factor. Do not tune your encounters to make them all "level appropriate." Most good players will notice your heavy-handedness. If you're reading this, you probably already agree.

That said, in a sandbox where players can follow whatever leads they choose, the game world should not stand still waiting for them.

So, how should you determine what happens? Sometimes the answer will be obvious from the establishing fiction of the dungeon: the cultists finished their ritual, or the prisoner you were sent to rescue is already dead. When the answer isn't obvious, do what any good OSR referee does: consult a random table!

I created a d66 table to determine what happens to the dungeon while your party followed other leads. The results generally follow the reaction roll curve: lower results increase the challenge and higher results likely prove fortuitous in some way. Most results in the middle add complexity that isn't inherently good or bad.

What Happened to the Dungeon d66 Table

With these results you can simulate a living world without artificially tuning your dungeons to some "challenge rating" or relying solely on referee discretion. Enjoy!

EDIT: I created the same table in a slightly more attractive half-letter booklet format. I didn't like the way the original looked when printed.


What Happened to the Dungeon d66 Table (Booklet Version)

Thursday, July 16, 2020

Discovering New Worlds

On vacation in New England and inspired by the wonderfully creative blog Signs in the Wilderness, I created a set of random tables for rolling up a segment of New World coastline.

Roll a d12 and then a d6 as many times as you want (probably 3-5) to generate the location of a colony on distant shores.

A ship spotting a randomly generated coast

1 The sea lies to the …


1 South

2 Southeast

3 Southwest

4 West

5 East

6 Roll again


2 Just offshore you’ll find ...


1 A single large island

2 A long cape

3 Dangerous small rocky islands

4 A deep, cold ocean trench

5 A stretch of tidal flats

6 Barrier islands


3 The coastline is dominated by …


1 Numerous inlets and rocky bays

2 Coastal cliffs

3 A large river delta

4 Tidal lowlands

5 Long sandy beaches

6 Protected harbors


4 The lands along the coast are …


1 Heavily forested

2 Mountainous or rocky

3 Disease-ridden and swampy

4 Dotted with rolling hills

5 Modified by civilization

6 Marked by signs of a disaster


5 Most of the population lives ...


1 As subsistence farmers

2 In the remnants of a lost colony

3 In a powerful metropolis

4 As nomadic hunter-gatherers

5 In hiding from dangers in the wilderness

6 Among ruins of an ancient civilization


6 The dominant culture of the area is made of …


1 Friendly colonists

2 Friendly natives

3 Opportunistic traders or missionaries

4 A diverse mix of indigenous folk and colonists

5 Colonial rivals

6 Hostile natives


7 This land is named for …


1 Magic phenomena

2 An indiginous settlement

3 The dominant water feature

4 The major flora or fauna of the area

5 The dominant terrain

6 A historical or religious figure


8 The climate tends to be …


1 Cool but sunny

2 Hot and humid

3 Temperate

4 Rainy or cloudy

5 Dry with a wet season

6 Harsh and unforgiving


9 The best source of freshwater is …


1 A navigable river

2 A series of freshwater lakes

3 Cold natural springs

4 A large lake

5 Runoff streams

6 Rain


10 Food comes from …


1 Plentiful wild game

2 The sea

3 Local fruit or nut trees

4 Indigenous cultivation

5 Invasive crops from the Old Lands

6 Further inland


11 The people are experiencing …


1 An armed conflict

2 Mysterious disappearances

3 Famine or drought

4 Gluttony and moral decay

5 Social revolution

6 Lasting prosperity


12 The people most recently fought …


1 Each other or former allies

2 A nearby indigenous settlement during raids

3 A colonial expeditionary force

4 A large band of native settlements

5 A magically summoned army

6 Boredom. Peace reigns.